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Hello, I have been wondering if it was possible to expand the mpv video output shader stage with the following features?
I know this might not be on the devs' main priority, but if I were to try to i…
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There's a conceptual problem with the layout option defaults. Each layouter gets its own ``*Options`` class to access individual layout options. Using that class, a proper default value is returned as…
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**What would you like to be added**:
Currently, the forward plugin offers only two static load balancing algorithms: round robin and sequential. I propose the integration of dynamic algorithms, s…
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hi... i liked this game... i remember played a little when i was younger, now i can fully enjoy it thanks to you
.... old games with fixed 4:3 low resolutions (from 320x200 to 1024x768) have proble…
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Requesting accuracy, training speed and processing speed (in both seconds and Add-Mult/FLOPS ) benchmarks of different models for Waifu2x e.g. VGG vs ResNet vs Inception (of different sizes)
If you…
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I want to scale with shaders when zooming but mpv only uses internal algorithms for it.
- mpv version: 0.35.0-37-gf9d0b0c08a
- Platform and Version: Win11
- Source of the mpv binary: Scoop
#…
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Continue with the image analysis pipeline, explore more the CNN model that was used, implement different dimensionality reduction algorithms and clustering methods. Also explore the possibility of per…
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Add progress bar for cluster algorithms. Try to improve performance of GMM by sampling less when creating training set for fitting. Maybe allow users to select sample resolution.
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**Is your feature request related to a problem? Please describe.**
- In the current implementation, the message received via socket connection is set as a value for the editor as well. There is no co…
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Since the data is at a sub-second resolution, the team will compare performance of few algorithms for data aggregation and averaging so it can be consumed in applications that do not need such high-re…