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_This issue is meant as information for the maintainers of this awesome OSS project. No immediate action is needed._
Riot Games has announced that their proprietary allways-running secure-boot-nee…
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Currently, Heroku requires you to ask to display unsafe scripts. This should be resolved
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I'd like to know what's the participant's role. I saw that `Match` has properties for this. But this is not for a current match.
```
List currentMatch =
api.Spectator.GetCurrent…
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Hey, I'm new to C# and to coding so be kind if my question is not pertinent.
I know that Riot Games request limit is 20 requests per second.
I'm getting sometimes a "TooManyRequestsException, and m…
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We will still iterate on the best design for the stuff we've implemented, but we should try to hit 100% coverage of the API as soon as we can. To do this, we need to come up with intuitive models for …
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Not sure why I would be getting 403 errors here, its not related to username + password. Could there be an API key or grant required on the riot account level?
```
Traceback (most recent call last…
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When you press the install button for a riot game you don't have installed, it says "Please wait, we are launching Riot" and then nothing happens.
Maybe make it so that pressing the button opens th…
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When doing make command, each team is divided according to its position.
For example, one team should not have 3 junglers.
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## 🚀 Feature
Add supports to other platforms besides steam
### Have you read the [Contributing Guidelines on issues](https://github.com/dalexhd/steamspeak/blob/master/CONTRIBUTING.md#reporting-n…
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Why does ``await api.Spectator.GetCurrentGameAsync`` throw an exception if the player is not in a game? It should either return the correct ``CurrentGame`` with populated data or return null.