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Everytime an animation lags I get the '"Unable to match desired swap behavior" log entry. It started happening after upgrading to appkit 1.2.10 (1.2.9 didn't have the issue), and I am still unable to …
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We have the following issues with ripples:
- [ ] MDC does ripples on the next animation frame, checking if the current component is active, in order to prevent ancestor ripples. We don't do that, s…
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### Describe the feature
It would be great if you could add an option to disable ripple effect while clicking a button.
### Why would it be useful to add?
Sometimes the ripple effect is just annoyi…
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This list shows the compatibility of Lottie rendering with the WebGPU backend.
https://github.com/thorvg/thorvg/tree/main/examples/resources/lottie
FAIL:
- [ ] insta_camera
- [ ] game_finished
…
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### Description
Create the component as shown in the video attached below. The ripple button is already a work in progress. You can use it once [this PR](https://github.com/codse/animata/pull/350) ha…
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On slow devices, the work-load from onclick and grabbing/rendering the page will blocks the ripple effect, and other indicators from rendering.
Topic covered here at Google I.O sums up the issue. …
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There appears to be no way to stop the animation.
If I
```
setState(() {
rippleAnimationActive = false;
animatedMarkerSet.clear();
}
```
Animarker(
isActiveTrip:…
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It would be great to have a way to deactivate the ripple element for new ripples without canceling the current animation.
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If you add e.g. a `` from Polymer inside a flipbox, you will get an flipEnd event every time the paper-button ripple animation or shadow animation ends
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by using `duration` we set the animation duration of a single ripple effect.
But I want the AvatarGlow to make ripple effect 5 times, each with a 1 second duration
For the current API we can not do …