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The descriptions are stored in field `idesc` of the `ItemKind` records in directory `GameDefinition/Content/`, in all `ItemKind*.hs` files except `ItemKindActor.hs` and `ItemKindOrgan.hs` (these two c…
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Thanks to anaselmi (knockupwood) for his [reddit post](https://old.reddit.com/r/roguelikedev/comments/8s5x5n/roguelikedev_does_the_complete_roguelike_tutorial/e14vngq/?st=jirbygkp&sh=acdad317). The ev…
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This is probably better than the one we have right now, feeling more like a Dungeon and less like a cave. Of course, they can each be used as a 50/50 chance.
Temples would probably have to pick on…
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Astar only works when the monster is adjacent to the player (some rare exceptions), and even then it only has a random chance to actually work.
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Hi,
Can you please not do releases for versions of libtcod that haven't been made? This means that I have to say, reproduce your problem with libtcodpy or I cannot look at it, as I have no idea wh…
rmtew updated
7 years ago
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because of the way Orc is generated, it is extremely unlikely, but theoretically possible, that you'd be forced to go all the way down to O:8 in order to find the ending vault of O:4.
or even just to …
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Although I can't promise anything, I would like to know what everyone's "top 3-5 things they'd like to see worked on soon" are.