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This is the primary goal of this integration, but the first milestones to hit are:
- [x] Sensors to state the `Area` of a device, based on the `Area` of the closest bluetooth receiver
- [x] Implem…
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**PLATFORM and OS or BROWSER:**
All
**DCSS VERSION AND GAME INFORMATION:**
0.31-a0-219-g8d62b2e7bb (webtiles)
**DESCRIPTION:**
This vault looks kinda like a swastika and should maybe be r…
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Hi
I'm in the market for a module that would allow tokens to "half-snap", as templates do. Is this a development that has been considered for this module? Sort af a middle ground between gridless a…
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Migrated here from [Gna! bug 19207](https://gna.org/bugs/index.php?19207) because this is such a frequently requested feature.
> Okay, this is a slightly obvious, yet slightly important one:
> Somet…
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Instead of just a menu, we are making a lobby that you can explore in game
the new lobby needs unique textures for each menu, new menus, and code.
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### Description
Partial Least Squares SEM
### Purpose
Ensure proper implementation
### Use-case
_No response_
### Is your feature request related to a problem?
_No response_
### Is your featur…
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Currently, all new keys are snapped to the major (1u) grid. Support for stagger is poor, as you can't ever insert keys in their correction locations on most rows.
Worse, the program allows for a key …
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A discussion topic regarding the current implementation of the "tools" in the [example application](https://github.com/alanjfs/sequentity/tree/master/Example).
- [Download for Windows](https://gith…
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From https://chess.stackexchange.com/a/45638/19286:
> Even if a disambiguated move is itself possible, it may be incompatible with checks/checkmates. Any move that can't possibly cause new squares …