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I've been testing Indiana Jones, and the game has noticeable crackling. You hear popping as soon as the Indiana Jones logo comes up. Then I tested a bunch of other games, and there's popping and crack…
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Can be implemented just like the other ones (e.g. `NpcActionVerificationHandler`).
Need to check:
- The Mob exists (i.e. `index` is valid)
- Type of the Mob matches the Mob at the `index`
Comb…
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This is a meta-issue to discuss + track `gdbstub`'s LLDB compatibility story.
### Overview
LLDB uses the GDB Remote Serial Protocol for remote debugging, and for the most part, LLDB works "out …
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Hello Franco
Playing with the AGC right now.
I did not checked your code and do not know how it is implemented but AGC is creating noise when jumping around trying to reduce or increase the gai…
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Summary: Log display time as well as communication time.
Description: If possible, we would like to Log the exact time that a pattern appears on the screen. Right now we get the exact time of each …
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Hi @jpswinski, @tsutterley,
After setting up an account with "uw", and following the guidelines in https://slideruleearth.io/web/rtd/user_guide/Private-Clusters.html#getting-started-with-private-cl…
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Dumping JPEG backgrounds with GLideN64 gives different results per RSP plugin. So all the backgrounds of Ocarina of Time have different hashes between cxd4, PJ64 RSP and the mupen64plus HLE plugin. Th…
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I am working to get the rspduo working in mode 2 (diversity) feeding into gnu radio via the soapy interface. I have modified Streaming.cpp (probably inelegantly due to rusty c++!) to get both channel…
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![image](https://github.com/fventuri/gr-sdrplay3/assets/156078441/d58a7aed-d259-43f8-a255-8e5fa0ca05a4)
I would like to use QT GUI Range widgets to adjust the RSPduo gains dynamically.
May be t…
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In preparation for a better integration with SoapySDR, I introduced a very basic validation for sample rates in the OpenWebRX web config. I based the list of options on what is implemented in the `lis…