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I was trying to use SIPSorceryMedia.SDL2 library in a simple console application:
```
using SIPSorcery.Media;
using SIPSorceryMedia.SDL2;
SDL2Helper.InitSDL();
SDL2AudioEndPoint endpoint = new(…
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I think cargo supports fetching from github, which would be cleaner and would work out of the box when cloning the repo.
I'm talking about [this line in `Cargo.toml`](https://github.com/tanis2000/m…
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Hello,
I'm running a docker image inside WSL on windows 11 trying to compile an app to arm64 but I'm getting this error:
```
go build \
-tags static \
-buildvcs=false \
-ldflags "-s -w -X gith…
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SDL just released [version 3.1.3 stable API preview](https://github.com/libsdl-org/SDL/releases/tag/preview-3.1.3), which means that (while the library still has bugs and issues to resolve before the …
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I loaded the libSDL2.so which I compile to armv7a and l loaded with:
`(cffi:load-foreign-library #P"/data/data/ecl.android.skeleton/lib/libSDL2.so") ` => its ok, I checked
but when I load the sd…
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From researching the code base of Godot 3.6 in the platform folder all platforms from osx, windows, and linux have been using system api directly for windowing. Which would make it a hassle to handle …
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christian@MBPvonChristian build % cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo ..
-- The CXX compiler identification is AppleClang 15.0.0.15000309
-- The C compiler identification is AppleClang 15.0.0.15…
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(I'll submit a PR)
Using `dune utop` in an opam switch that has `tsdl` on Windows results in:
```text
Fatal error: exception Dl.DL_error("dlsym: no such symbol: \"SDL_GetError\"")
```
That …
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So in the interests of improving portability to non-SDL2 platforms, I'd like to move everything SDL2 and every other external library to its own little, independent, optional subset that can be replac…
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Bug: After building and running, I can create a family/save, but game crashes when I attempt to begin the game
OS/Machine: macOS 14.5, MacBook Pro M2 Pro
Build: from eae08e3, on macOS using VS C…