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É basicamente o que diz no cabeçalho!
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When Rescomp is told to process an 'IMAGE', it does an amazing job in optimizing the similar tiles, where it store only one occurence of each tile.
Would it be possible, in the next iterations of the…
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Hi! I get an error, how can i solve this? Thanks in advance!
`Resource: SPRITE pauseSprDef "spr/pause.png" 5 1
--> executing plugin SPRITE...Sprite frame 'pauseSprDef_animation0_frame0' - 2 VDP sp…
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I haven't seen any tutorials related to working with SGDK's 3D capabilities (rendering 3d shapes with the Bitmap engine and working with various Maths3D functions). I've tried taking a look at the bui…
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AmigaOS 3.x and 68000 support would be a godsend. https://t.co/b5lESwNnbJ
(From Twitter https://twitter.com/asymetrix/status/1053531692357611520?s=19)
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Hello I've hard time to debug a random crash, i think its related to DMA queue, here is my pipe :
- mainmenu
- fill screen using CPU flag on first frame, using VDP_setTileMapEx with ints disable…
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Now that rescomp can recognize duplicated frames in a sprite (not only sequential), when you call SPR_LoadAllFrames, the duplicated frames tiles are loaded multiple times.
Wouldn't it be possible now…
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getting into it! Im trying to change pictures
i think i used correct pallete but the original hedgehog picture shows..
what can i do to update images? thanks!
src/generated_scripts.c:20:17: error: …
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I tried editing the test project with 3 new PNGs. All of them were saved with the same configuration (PNG-8, 16 colors, 320x224), yet only one of them works, despite being exported from Photoshop with…
ti-r2 updated
7 months ago
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Rom that uses krikzz SSF mapper works fine, but only if there is **no "SEGA SSF"** in rom header but **anything else**.
The problem is that "SEGA SSF" **is needed** by BlastEm and Mega Everdrive to e…