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This issue lists the most common issue with shadercode with shaders from the website. It serves as a task list and will be updated as PRs are merged. (the data is based on a filtered [dataset](https:/…
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I'm trying to expand on your shadertoy example and make a version where a frame buffer acts as a texture to the main canvas (like you can do with Shadertoy).
I managed to recreate your shadertoy + …
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Compiled everything on Ubuntu 20.04 (gcc 9.3.0)
When I issue the command `./example50-shadertoy --api my_api --id shader_id`
```bash
./example50-shadertoy --api rdnK4n --id Wt33zH
[2020-11-15…
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It appears that the caustics noise functions in lib/zesterer/rand.glsl are taken from this Shadertoy: https://www.shadertoy.com/view/3tlfR7
The Shadertoy is licensed with Creative Commons Attributi…
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## Proposal
Create infrastructure that translates (working) shadertoy shaders into rust-gpu (and runs?). This would make it so we have a sort of burndown chart a la https://github.com/uutils/coreutil…
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I have this repo https://github.com/danilw/GPU-my-list-of-bugs
In this my "List of shader bugs" some shaders with UB and other "edge-cases".
**I tested shaders from this my lit with this project spv…
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I am currently getting very deep in making some rather large projects realized partially through ISF, increadible little clever format. I am learning the ShaderToy API and hoping to bring together so…
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* [x] Infrastructure
* [x] Shader support in DynamicObject
* [x] Platform-specific libraries
* [ ] Effects
* [x] Gaussian blur
* [x] Radial blur (https://www.shadertoy.com/view/Xs…
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Test out whether shaders uploaded to shadertoy.com can be used. If not, figure out a way that they can be transferred over easily.
https://www.shadertoy.com
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I attempted to incorporate this module into a typescript project, but hit some barriers that prevented me from completing the task. I was able to get it to build successfully with the addition of a sm…