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### Platform
Arch Linux
### GPU, drivers, and screen setup
```
glxinfo -B
name of display: :0
display: :0 screen: 0
direct rendering: Yes
Memory info (GL_NVX_gpu_memory_info):
Dedicate…
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I've been trying to find the root cause for this myself but haven't been successful in doing so.
UV seams in meshes cause visible seams along normals in USD and USDZ files exported with usd-unity.
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We need to validate per face shader assignments as it breaks look publishing
per face shaders should be forbidden as we are not able to handle topology changes and identify faces/shaders relations…
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Hi meshplot,
Have really benefited a lot from this library so thank you.
I'd like to visualise a mesh that is partially transparent. Is this option available already?
Happy to contribute somet…
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## 🚀 Feature
Viewer should have a method that makes distant points dimmer than those on the front side, both in spherical shading mode and the default mode.
## Motivation
3D view of point clo…
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My understanding from reading the Curv documentation is that Phong shading is used to render 3D shapes. But currently, [the parameters of the Phong reflection model](https://en.wikipedia.org/wiki/Phon…
p-e-w updated
5 years ago
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While working on `toplevel.tpl`, I wandered into `scripts/activity.php` and saw this comment from 2019-08-02:
```
# maybe svg gets the default as it is more versatile than just sparklines with …
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Hello all,
I've been experimenting with your code in pytorch, and it is my understanding that there is a final step that is not applied using the python/torch method you've published. The results …
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User clicks to build out their polygon shape of choice, but there's no way to "complete" the shape without clicking to a new button, which drags the masking tool in an unnecessary way and slows down t…