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When glfw3 is not installed, the example HeadlessExample is still included in the cmake build chain, causing cmake to fail at configure time (headless component is not found).
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## Bug Description
This finding was kindly shared with us by rtCamp engineers:
**Issue:** Any element wrapped by `StoryAnimation.WAAPIWrapper` / `StoryAnimation.Provider` get's re-render…
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## **I'm submitting a...**
Bug report
## **Current behavior**
Controls enabled with implicit animations (Microsoft.Toolkit.Uwp.UI.Animations) do not animate when placed within a BladeView/Blade…
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**Describe the bug**
The glTF exporter in blender 3.0 (also happens in 2.93) is exporting keyframes that have a value of 0 as really small numbers instead (by value i meant it's rotation xyz for exam…
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At https://blog.rive.app/rives-flutter-runtime-part-1/ and https://blog.rive.app/pull-to-refresh-flutter/ the Rive documentation suggest to create a RiveFile via calling a default constructor and then…
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I have 2 animations, named "initial" and "looper", "initial" runs only once and "looper" runs in a loop . How do I start "looper" animation when "initial" ends.
Thanks for your help
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Hello everyone.
I'm using rive with flutter on my app to cover widgets with loading animation while doing any action.
The scenario where I'm using is :
The Parent widget call the loading an…
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Following this tutorial:
https://help.rive.app/runtimes/playback#repeatedly-playing-a-one-shot-animation
Except the animation never repeats.
It seems when the animation completes _didLoop is se…
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Is it possible to change the animation speed? It might be possible using the controller etc. I think it should be possible to just provide a double in `RiveAnimation.asset('path',speed: 2)`.
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**Describe the bug**
It throws a null error at the start of running the project
**Reproduction code
NOTE: THIS IS MANDATORY, IF YOUR ISSUE DOES NOT CONTAIN IT, IT WILL BE CLOSED PRELIMINARY)**
…