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'skeletal muscle neoplasm' (MONDO:0002848):
has 2 children:
- muscular tumor (which will be obsoleted in #6008
- skeletal muscle cancer : which represents "malignant neoplasm"
issues:
- ther…
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Current volume ratio 0.0045762590683944325. Contraction weights 2048.0. Attraction weights 1012.7767136646321. Progress LBC: 45%|████▌ | 9/20 [00:10
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**Preferred term label**
neuromuscular junction myonucleus
**Synonyms**
synaptic myonucleus (synonym from [PMID:15827115](https://www.ncbi.nlm.nih.gov/pmc/articles/PMC556304/)), post-synaptic myo…
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We should support the Skeletal Input API to track fingers rather than controllers. Switching to SteamVR Input (#14) is a prerequisite.
We will not be able to provide a depiction of the player's han…
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Basic foundation for test-suite, focusing to start-with on base objects.
(checklist by benzrf)
- [x] Enumerate stuff to test.
- [x] Enumerate testable behavior in each thing.
- [ ] Write tests.
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**Is your feature request related to a problem? Please describe.**
The current output of the Skeletal Inventory, to my understanding, is an attribute table (in the form of a .csv file) wherein the …
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Currently Neos uses native skeletal model from the Index, Touch and Vive controllers and from Leap Motion if available.
Windows MR controllers lack a skeletal model resulting in motionless hands.
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