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You should be able to run final .slint code, like taking data from the UI, before your app (or just window) is shut down. This is similar to #6401, but would allow to run code unconditiona…
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This code:
```
import { Spinner } from "std-widgets.slint";
export component AppWindow inherits Window {
Spinner {
indeterminate: true;
}
}
```
Causes very h…
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This code:
```slint
import { Button } from "std-widgets.slint";
export component Example inherits Window {
width: 200px;
height: 200px;
popup := PopupWindow {
width: 1…
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Files with extension .slint are used by slint framework e.g. - https://github.com/slint-ui/slint/blob/v1.3.2/examples/slide_puzzle/slide_puzzle.slint
```
struct Piece {
// col/row position of …
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I'm using ESP32C3 and following the [Official MCU guide](https://releases.slint.dev/1.5.1/docs/rust/slint/docs/mcu/) to build a demo. It works but i encounter two problems.
My Cargo.tom…
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I am running Slint 1.7.2 on Ubuntu 24.04 with Rust 1.79.0.
I have defined a Slint widget named `WidgetToBeExported` with an adapter `Adapter` that I would like to reuse in another cargo project. Be…
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Implement a way so a slint Window can programmatically be switched to fullscreen-mode.
Ideally this can just be a in-out property on the Window item.
Example:
```
export component AppTestWindow …
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In an app running on `MCU` (`esp32s3`) with `software-renderer`, when adding `SwipeGestureHandler` it's causing panics to happen, **sometimes but not always**, when touching the screen, not even when …
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The current UI for windows is based on ComCtl dialogs and winsafe win32. The UI on linux & macos is limited to some very basic OS-level dialogs. Ideally, the updater should ship with it's own light-we…