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```
@OnDisconnect
public void onDisconnect(SocketIOClient client) {
BroadcastOperations broadcastOperations = socketIoServer.getRoomOperations(getTeamRoomName(client));
}
```
```…
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The Swift socket.io client deviates from the behavior of the reference javascript socket.io client when it comes to firing `connect` events.
`connect` events are fired too early, before the server …
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I have a chat system with the back end built on socket.io-server-java. When a client disconnects, the system broadcasts a message to the room that the client was in.
This is working very nicely, t…
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I am kinda new to the C# and .NET. I installed this package in the Nuget, and I copy and paste the example code from the Readme.
I import the SocketIO and SocketIOClient in my program. However, It …
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My socket is not connecting, the version I am using is as follows
Server: socket.io: "^4.6.1"
Client: Socket.IO-Client-Swift 15.2.0
I am getting error as follows:
LOG SocketIOClient{/}: Handling…
muk-y updated
3 months ago
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Hi, i been trying to connect to a socket.io server using this library. and im facing a issue. below is the complete stack trace
```bash
Arduino: 1.8.19 (Linux), Board: "NodeMCU 1.0 (ESP-12E Module…
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CoreCLR Version: 4.700.21.26205
.NET Core Version: 3.1.16
Description: The process was terminated due to an unhandled exception.
Exception Info: System.Threading.Tasks.TaskCanceledException: The op…
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There is an error in this class line 54
self.socket = SocketIOClient(socketURL: nurl, config: socketConfig)
There is no initializer for the SocketIOClient class with this parameters only with:
Sock…
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I am trying to make communication between Server (Java) and React Native App on phone
It works well with Server written in Node.js but the client keep retrying to connect to server written in Java wi…
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```
using System.Collections;
using System.Collections.Generic;
using SocketIOClient;
using SocketIOClient.Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using UnityEngine;
using System;
using U…