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It looks like drawing with wasm is way slower than it needs to be. I'm using tiny-skia and it takes 14ms just to present a 1000x1000 picture:
![image](https://github.com/rust-windowing/softbuffer/a…
GDX64 updated
6 months ago
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I was reading up on softbuffer from this post ; https://users.rust-lang.org/t/new-library-for-gpu-less-2d-display-in-winit-softbuffer-is-now-ready-for-use/70591
and it says "I haven't used bevy bef…
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EDIT: A bit of discussion on this happened in https://github.com/rust-windowing/swbuf/pull/8#issuecomment-1362056178
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bbarker@pop-os-thelio-major:~/workspace/cosmic-term$ [2024-01-16T19:47:41Z WARN wgpu_hal::gles::egl] No config found!
[2024-01-16T19:47:41Z WARN wgpu_hal::gles::egl] EGL says it can present to the …
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Calling `msg_send![class![NSGraphicsContext], currentContext]` returns null when called from the winit event loop. I suspect this is because the currentContext is only valid while drawRect is being ca…
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When I run `cargo run --example transparent` instead of a transparent window I just get a white window with no decorations.
It seems the problem was introduced in this PR:
https://github.com/rust-…
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This is an issue to track which PR or commit we add that's not in winit yet.
We should either add to winit too or adjust the behavior in tao, so they are consistent.
- [X] [ALL] system tray - [tauri…
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Hello together,
I want to test raqote together with a winit based implementation. Therefore I need a framebuffer crate that could be used with winit. I found pixels https://github.com/parasyte/pix…
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Would be great if iOS was supported.
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Can anyone continue development of this project? The advertised xbuild is unintuitive to use, [lacks documentation](https://github.com/rust-mobile/xbuild/issues/173) and seems to be dead from the star…