-
```
What steps will reproduce the problem?
1. Run the sketch, and look at the 3 rectangles that are supposed to be all 3
red.
What is the expected output? What do you see instead?
fill is white …
-
```
What steps will reproduce the problem?
1.Import the attached .abc file into Maya
2.Run the following MEL script
shadingNode -asShader phong;
// Result: phong1 //
sets -renderable true -noSurface…
-
```
What steps will reproduce the problem?
1.Import the attached .abc file into Maya
2.Run the following MEL script
shadingNode -asShader phong;
// Result: phong1 //
sets -renderable true -noSurface…
-
```
What steps will reproduce the problem?
1. Run the sketch, and look at the 3 rectangles that are supposed to be all 3
red.
What is the expected output? What do you see instead?
fill is white …
-
```
What steps will reproduce the problem?
1. Run the sketch, and look at the 3 rectangles that are supposed to be all 3
red.
What is the expected output? What do you see instead?
fill is white …
-
https://github.com/nothings/stb/blob/master/stb_image.h
Its just a header that decodes
- JPEG baseline & progressive (12 bpc/arithmetic not supported, same as stock IJG lib)
- PNG 1/2/4/8-bit-per-cha…
ghost updated
9 years ago
-
I found yet another I/O library for images that we are not wrapping yet. I'm adding this issue to track it and to, one day, write a wrapper for it.
Name: OpenImageIO
Focus: VFX related formats; t…
-
```
What steps will reproduce the problem?
1.Import the attached .abc file into Maya
2.Run the following MEL script
shadingNode -asShader phong;
// Result: phong1 //
sets -renderable true -noSurface…
-
```
What steps will reproduce the problem?
1.Import the attached .abc file into Maya
2.Run the following MEL script
shadingNode -asShader phong;
// Result: phong1 //
sets -renderable true -noSurface…
-
```
What steps will reproduce the problem?
1.Import the attached .abc file into Maya
2.Run the following MEL script
shadingNode -asShader phong;
// Result: phong1 //
sets -renderable true -noSurface…