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I'm working on a project that requires the use of Oscillators as well as sound effects from files. I tried learning from observing how the RhythmGame and the MegaDrone use the Sound Effects and the Os…
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Dobrý den,
rád bych poprosil o radu. Právě řešíme aktualizaci klienta krameria a narazili jsme na problém při přechodu mezi verzemi 1.1 a 1.2 (u všech dalších verzí je stejný problém).
Aktuálně m…
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I need Help for :
- Debugging my App ?
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## Here is my question:
I'm trying to play `play()` a track from a remote url using `Track.fromURL()`. When I feed th…
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I think we need more examples. I'm having difficulties in loading just a .wav into a stream.
Would be nice to have a simple sample code for just a mixer with two bus streams, like Apple had with Mix…
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Následující balík FOXML obsahuje objekty soundRecording, soundUnit a track. Import a indexace do K4 s Akubrou (Kramerius 6.0.1 alpha) proběhne úspěšně.
[s2_zdravy_nemocny.zip](https://github.com/ces…
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what would the correct command line flags be to open a RAW audio file with a 16 bit Int PCM encoding and a sample rate of 44100 with stereo channel, as I cant seem to find any flags correcponding to t…
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hi ,
I tried to add Audio Visualization View inside cell in UITable view when did selected row is triggered the Audio sound played correctly but the Audio Visualization View does not display any char…
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SoundRecording::loadFromAssets opens an AAset but does not close it.
https://github.com/google/oboe/blob/master/samples/RhythmGame/src/main/cpp/audio/SoundRecording.cpp
The SoundRecording uses t…
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Hi,
Can you please make oboe call onErrorBeforeClose and onErrorAfterClose even when there is no error?
What I want to do is:
1. In onAudioReady, return DataCallbackResult::Stop when all data are p…
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How can I play a sound effects when the last playback was not finished?
For example, the percussion effect of a rhythm game, an audio can be play many times at the same time.
ghost updated
6 years ago