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There is a memory leak when opening and closing (finishing) levels. The leak has something related to unreleased `SpriteKit` scene (`GameScene`) resources. There are relationships between `PhysicsCon…
eleev updated
5 years ago
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I'm very interested in using this engine, but it doesn't look like it's been supported for years. Does anyone know if it still functions well? I'm willing to try once I finish another project I've bee…
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Could you please add Sprite Kit support?
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Demo will crash after press picture
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It feels like this might be a SpriteKit issue of some sort but when I run the demo app on iOS10 iPhone 6s Simulator the balls sometimes just wonder off the screen.
Does anyone want to have a look …
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I basically don't want any blend, ie just normal mode, no transparency except for my image's alpha. Can't seem to achieve this. any suggestions? I love the particle designer interface and have used 1.…
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It only saves 768 bytes compared to palette mode, but based on bug reports support for grayscale modes is buggy almost everywhere:
- several programs, including Photoshop, gamma-correct unlabelled RGB…
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I am getting a whole bunch when compiling this with Swift. I have already included it in my bridging header. Any suggestions for this?
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#### Description
Since 2013 one can only configure UIKit Dynamics with code. It would be nice to be able to do so (much like .sks files in SpriteKit) directly in the Playground.
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Product Version:…
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In the INSKScrollNode touch event handler is the following line of code:
https://github.com/indieSoftware/INSpriteKit/blob/473d95a5cda3047ee03e94965681a02667b4e895/INSpriteKit/INSKScrollNode.m#L412…