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I was testing your cool library to use in my project which is fully written in Kotlin, and my question is what is the best implementation of having a main state machine which dispatch system control t…
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Umple allows to extend state machines through traits, but it still doesn't support extension through classes (normal single inheritance).
The merging algorithm has already been developed for merging …
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They could include a Moore - Mealy finite state machine (FSM) editor. The state diagram can be converted to a state transition table and to a circuit as the Digital simulator does. I attach the link t…
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Read about some exciting unity features: sub state machines, animation layers
Based on that, think of possible ways to organize the animation state machine
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Hi! Thank you for developing such a great tool!
This is not a request for particular feature. I tried to find a place where to ask questions on kani and I didnt find either of zulip/discord/gh dis…
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Transition from coding with solely [AnimationPlayer](https://docs.godotengine.org/en/stable/classes/class_animationplayer.html) to also using [AnimationTree](https://docs.godotengine.org/en/stable/cla…
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would love if i could make/share charts for the ~state machines i'll be building with toggle, be great for tooling and greater community adoption if verbiage and functionality were more aligned.
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Hi There,
I love this framework & have been using them to define static state machines & it works great. We now want to extend our framework to let users define conversations dynamically using st…
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_Copied from original issue: roboticslab-uc3m/follow-me#35_
- SMACH tutorials: http://wiki.ros.org/action/show/smach/Tutorials Fork of their hard-to-find source code: https://github.com/spmaniato/e…