-
Scaling would be very handy to make the most out of the limited amount of sprites in an embedded environment.
Assuming we could scale by negative numbers, it'd also be very useful for asset flipping.…
-
While it would move away from being an ASCII renderer, [sixel](https://en.wikipedia.org/wiki/Sixel) is not entirely unlike a standard for rendering graphics to the terminal.
-
The JSON graphics commands have already been specced out and implemented in GlkOte. We would need analogous sound commands too.
Gestalt handling is a little weird. In principle RemGlk cannot know w…
-
Hi
I'd like to request that support for Intel® Arc™ Graphics be added to KoboldCpp.
-
GTK 4.14 gained support for graphics offloading, see https://blog.gtk.org/2023/11/15/introducing-graphics-offload/ It would be nice if clapper made use of that.
This probably requires porting the c…
-
# Top Linux Distros for NVIDIA Graphics Card Support in 2024
Discover the best Linux distros optimized for NVIDIA graphics card support, ensuring seamless performance and compatibility.
[https://sim…
-
Support for graphics is not currently implemented.
sn6uv updated
8 years ago
-
There is this crate called `embedded_graphics` which is supposed to be some generic graphics toolbox (with fonts, lines, etc).
https://docs.rs/embedded-graphics/0.6.0-alpha.2/embedded_graphics/trai…
-
Azrafe7
I was thinking that it would be ideal to have hxPixel abstraction above:
https://github.com/HaxeFoundation/format/tree/master/format/jpg
https://github.com/HaxeFoundation/format/tree/master/fo…
-
Right now, the canvas looks pixelated on a retina macbook.
To solve that, the canvas' width and height attributes have to be double of the style's width/height.