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So I'm putting together an experimental modpack based around TerraFirmaCraft, and when I installed Minechem alongside it crashed. I removed all my mods except CoFH Core, Minechem, and TerraFirmaCraft …
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I have a question whether it is possible to make a percentage loss of the MAIN processing product in the crusher, or even without a byproduct, and how to register a new ore vein for the excavator, the…
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Work fine with delayItemStackCapabilityInit=false
Drop to zero with delayItemStackCapabilityInit=true
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I am playing on a modpack which includes TFC and AE2, and we have some issues with some items (particularly ingots and a few other items) not stacking when autocrafting them. (The autocrafted items do…
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After implementing with docker compose as specified in the documentation, a zombie process is always left behind after running `docker compose up -d`. I believe this to be caused by the `restore-backu…
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Hi. As you're implementing localized weather, I think it would be cool to have localized wind too. Besides obvious weather effects, I also see this as a potential for integration with other mods like:…
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http://paste.feed-the-beast.com/view/916fcbe7
Doesn't crash the game, just kicks you out of the world. If you load back into the world, it appears to have moved the frames fine.
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Not sure of the configuration of the Create gantry, but a deployer on it apparently got through to the check drinkable event handler, which gets playerdata before checking if a fluid is present.
ht…
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Similar to how Terrafirmacraft had it, there would be a marble dirt, granite grass, etc.
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The crafting station seems to duplicate some items like Terrafirmacraft food.
If you insert for example a piece of cheese of 160oz (full stack) with its native tags of:
.withTag({foodWeight: 160.0…