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Image shading causes seam transitions to be very dark。Is there a good way to solve this problem?
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Nice to meet you, cdcseacave. I had some problem when doing the texture maping step. The point cloud graph is correct and you can see it in the following images. The two sides of the box are different…
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With your example texture, you wont see this as much because each of the tiles are very similarly coloured around the edges of the neighbouring tiles. However, if you place two tiles (especially flo…
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Texture mapping is currently not fully supported in VideoEngine, only GU_UV
mapping is realized.
Support for sceGuTexProjMapMode(mode) is missing.
/**
* Set texture projection-map mode
*
* A…
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1. aiMesh 는 다수의 aiVertex와 aiFace, 그리고 하나의 aiMaterial 을 가지고 있음.
2. aiMaterial은 여러 texture type 을 가지고 있으며, 각각의 타입은 aiMaterial::GetTextureTypeCount(uint type) 을 통해 그 수를 알 수 있고, aiMaterial::GetTexture(ui…
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Reading `.obj` mesh with multiple texture vertices/vertex fails. This situation occurs frequently in UV mapping - when cuts are made to map a mesh which is not topologically a disk to the UV square, v…
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**Environment:**
- OS: Windows 11
- GPU and driver version: RTX 4070 Ti 566.14
- SDK or header version if building from repo: 1.3.296
- Options enabled (synchronization, best practices, etc.):…
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I'm currently working on exporting a 3D mesh in OBJ format using the following command:
`scene.mesh?.writeToOBJZip(atPath: documentsURL.appendingPathComponent("objzip").path)`
However, I'm encou…
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My sphere and texture mapping look okay, but when I open the mesh, the North Pole is coming out of the screen, instead of facing upwards:
I have already looked at issue #36, but that did not seem…
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From Quake "TECHINFO.TXT":
"For maximum speed, perspective correction is performed only every 16 pixels. This is normally fine, but it is possible to see texture ripples in surfaces that are viewed…