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### Game Version
v1.20 pre6
### Platform
Mac
### Modded
Vanilla
### SP/MP
Singleplayer
### Description
The game starts and works fine, but the colors inside the game world a…
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### Describe the bug
For images shot in very dark environment, when I increase the exposure during the processing (e.g. by "compensate for camera exposure"), there is an unpleasant pink/purple color …
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With iOS 18 we can provide dark and tinted icon variants. It would be great to support this in the generated output.
https://developer.apple.com/documentation/xcode/configuring-your-app-icon/#Add-d…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Is your issue described in the documentation?
- [X] I have read the documentation
### Is your issue present i…
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**Description**
Compiling a compute shader that we generate from Dawn (Chromium WebGPU implementation) fails with "Invalid record".
**Steps to Reproduce**
Given the following compute shader:
`…
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Latest scriptable update fixed issues with widgets being completely white but now with nhl myteam
![IMG_4142](https://github.com/user-attachments/assets/fc8b4efc-d16d-412d-aed5-d902ff7cf828)
It lo…
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### Issue description
When using GL version other then 1.1 and rlBegin is called with mode which differs from previous one, it sets textuteID to RLGL.State.defaultTextureId. It is a problem becau…
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### :information_source: Info
0.14.1
### :speech_balloon: Description
When running the command it creates an additional folder for the Dark and for the Tinted icons which is not how it's supp…
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Do you have any tips for getting this running? I've got a very large and well developed corpus of wgsl shader files from a previous fuzzing run which I would like to try with this fuzzer. I am attemp…
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Hi.
I want to do an "O-Clock" like this "https://www.instructables.com/O-Clock/"
I try to use esp32-c3 ,but it's not stable , many problems , so I go back to esp8266.
There is a strange problem…