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So, I never use harfbuzz and I'm a bit lost about how to use this and _integrate_ with ttf-parser or rusttype, can you provide an example of using this to draw non-latin text, I'm talking of an exampl…
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```
thread 'path_geometry::tests::find_cubic_max_curvature_1' panicked at 'assertion failed: `(left == right)`
left: `[NormalizedF32(FiniteF32(0.0)), NormalizedF32(FiniteF32(0.50000006)), Normaliz…
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I've finally run benchmarks for all blending modes.
Code:
```rust
use bencher::{benchmark_group, benchmark_main, Bencher};
fn fill_raqote(blend_mode: raqote::BlendMode, bencher: &mut Bencher…
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The drawing API (#17) is still quite bad. Existing features:
- Draw simple filled text
- Draw text with text formatting
- Draw images
- Draw rectangular shapes (rect, frame)
- Draw rounded shap…
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It looks like drawing with wasm is way slower than it needs to be. I'm using tiny-skia and it takes 14ms just to present a 1000x1000 picture:
![image](https://github.com/rust-windowing/softbuffer/a…
GDX64 updated
1 month ago
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I had heard that skia was used in browsers in order to rasterise SVGs; is there a way to load an SVG image like you can bitmap images, and draw that to a canvas, and then export it as a PNG, for insta…
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I am looking to join multiple closed paths together so that they can be drawn together. It seems that `tiny-skia` does not provide a simple way to do this, and one must therefore resort to manually it…
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### Describe the bug
Steps to reproduce:
- Create SWF file with a new stroke
- Set the stroke join style to miter
- Set enough line width for the effect to be seen
- Draw line segments that hav…
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The `svg` example renders blurry/jagged images on "retina" screens. You can see this in the following screenshot, especially in the area where the arrow is pointing:
I would expect the image to be …