-
```
Version: 2.0.6
File: tdCarBody.as
Line: from 286 to 302
Error type: copy/paste mistake
Actual version:
if ( !axle.numBot )
{
axle.numBot = 1;
axle.numBot = centroid.y - (axle.avgTop - c…
-
```
Inside tdCarBody, when you compute the weight transfer you should clamp the
final value.
Now:
var longTransfer:Number = vertDiff ? (zCenterOfMass / vertDiff) * totMass *
_kinematics._longAccel …
-
```
Version: 2.0.6
File: tdCarBody.as
Line: from 286 to 302
Error type: copy/paste mistake
Actual version:
if ( !axle.numBot )
{
axle.numBot = 1;
axle.numBot = centroid.y - (axle.avgTop - c…
-
Hi,
I'm trying to implement an algorithm based on the top down BFS integrated in hornet,
but I obtained different results every time I execute the BFS.
For example, I fix the root for the BFS, …
-
```
Version: 2.0.6
File: tdCarBody.as
Line: from 286 to 302
Error type: copy/paste mistake
Actual version:
if ( !axle.numBot )
{
axle.numBot = 1;
axle.numBot = centroid.y - (axle.avgTop - c…
-
```
Version: 2.0.6
File: tdCarBody.as
Line: from 286 to 302
Error type: copy/paste mistake
Actual version:
if ( !axle.numBot )
{
axle.numBot = 1;
axle.numBot = centroid.y - (axle.avgTop - c…
-
```
Inside tdCarBody, when you compute the weight transfer you should clamp the
final value.
Now:
var longTransfer:Number = vertDiff ? (zCenterOfMass / vertDiff) * totMass *
_kinematics._longAccel …
-
### Version
v21.5.0
### Platform
Linux wpe-icx 6.2.0-26-generic #26~22.04.1-Ubuntu SMP PREEMPT_DYNAMIC Thu Jul 13 16:27:29 UTC 2 x86_64 x86_64 x86_64 GNU/Linux
### Subsystem
libuv, benchmark
###…
-
As of now, topdown platforming physics is not working. Need to figure out the best way to detect height and depth differences with the player from the ground. Detecting differences between the player …
-
```
Inside tdCarBody, when you compute the weight transfer you should clamp the
final value.
Now:
var longTransfer:Number = vertDiff ? (zCenterOfMass / vertDiff) * totMass *
_kinematics._longAccel …