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The issue is when a cmask is used, the event name is appended the mask and mask-value. Users with same event but multiple masks, won't now which event is with what mask. The request is to add this m…
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```
Version: 2.0.6
File: tdCarBody.as
Line: from 286 to 302
Error type: copy/paste mistake
Actual version:
if ( !axle.numBot )
{
axle.numBot = 1;
axle.numBot = centroid.y - (axle.avgTop - c…
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**Describe the bug**
When the player is moved via an actor move event while also a thread is moving another actor, the movement animation is not played.
**To Reproduce**
See this script:
![grafi…
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```
Version: 2.0.6
File: tdCarBody.as
Line: from 286 to 302
Error type: copy/paste mistake
Actual version:
if ( !axle.numBot )
{
axle.numBot = 1;
axle.numBot = centroid.y - (axle.avgTop - c…
-
```
Version: 2.0.6
File: tdCarBody.as
Line: from 286 to 302
Error type: copy/paste mistake
Actual version:
if ( !axle.numBot )
{
axle.numBot = 1;
axle.numBot = centroid.y - (axle.avgTop - c…
-
Hi,
The training worked well.
But, when I run infer.py, I get the following errors:
RuntimeError: Error(s) in loading state_dict for OftNet:
Missing key(s) in state_dict: "mean", "std", "fron…
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```
Inside tdCarBody, when you compute the weight transfer you should clamp the
final value.
Now:
var longTransfer:Number = vertDiff ? (zCenterOfMass / vertDiff) * totMass *
_kinematics._longAccel …
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Hi,
I'm trying to implement an algorithm based on the top down BFS integrated in hornet,
but I obtained different results every time I execute the BFS.
For example, I fix the root for the BFS, …
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In the game I'm making (think topdown shooter like Synthetik), left click shoots a gun, and also if you left click an item (to drag it), the item is activated. To move items to other inventory slots,…