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I work on chromium and was investigating scroll performance on time.com and that led me to the tether.js code that adds a `touchmove` listener. `touchmove` (and `wheel`) listeners can have a [substan…
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Samsung's Dolfin 2 browser has a problem with touchmove events: clientY seems to be increased by the difference between pageY and clientY at touchstart. I triy to workaround this problem by addiing
`…
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Hi all, I always find this annoying error in my console, and it points to this line of code. Is there any solution for this.
https://github.com/biodiv/contactjs/blob/422232269de36460d60936e85fd942…
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Hello, been toying around with plugin, I really enjoy the effect.
Is it possible to disable the ripple effect on touchmove? While scrolling on mobile device, if you happen to touchstart on clickabl…
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Excellent library! Really easy to use. I starred it and will watch closely.
I can see you're working on the new version, I didn't check it out yet, I just used the latest from npm. So if you already …
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If you have
```
{this.state.show &&
}
```
such that the onTouchStart handler removes the div (and maybe replaces it with another one in the same place, useful in certain draggable interactions), t…
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Steps to reproduce:
1. Create an iScroll with .hasHorizontalScroll = false.
2. Drag your finger horizontally a long distance. You may expect the gesture to be recognised as a drag / invalidated as a c…
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suggest add something similar to
```
document.addEventListener('click',popoverRemove)
document.addEventListener('touchmove',popoverRemove)
```
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**Describe the bug**
When using `useDrag` where `velocity` is greater than **1**, there is a moment where you cannot click anywhere else. The behaviour is similar to clicking a _shadow overlay_ that …
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On my desktop (using a mouse), neodrag behaves flawlessly. However, when I visited the page on my phone, the calculation logic of the touch pointer didn't work. I don't know if I'm doing something wro…