-
```
Tweener _tweener = rb2d.DOMove(m_playerCharacter.transform.position, _distance / m_moveSpeed);
_tweener.OnUpdate(() =>
{
_distance = Vector2.Distance(m_playerChar…
-
```
What steps will reproduce the problem?
1. Create hotween sequences on some gameobject/transform
2. Play the sequence
3. Kill/Orphan the sequences before the tween has completed.
4. Attempt to HOTw…
-
```
What steps will reproduce the problem?
1. Create hotween sequences on some gameobject/transform
2. Play the sequence
3. Kill/Orphan the sequences before the tween has completed.
4. Attempt to HOTw…
-
```
This is a wish list sort of thing, but it would be really awesome if we there
were .And and .Then methods on Tweeners.
.And on a Tweener would take and return create another Tweener after settin…
-
```
What steps will reproduce the problem?
1. Create hotween sequences on some gameobject/transform
2. Play the sequence
3. Kill/Orphan the sequences before the tween has completed.
4. Attempt to HOTw…
-
```
What steps will reproduce the problem?
1. Create hotween sequences on some gameobject/transform
2. Play the sequence
3. Kill/Orphan the sequences before the tween has completed.
4. Attempt to HOTw…
-
## 要点
- tweener.play()と書くようにしたほうが直感的で動かないときもなぜ動かないか気づきやすい
- clearでplaying=trueはなんか違うと思う
- cancel
- skip
- target と attachしているオブジェクトとの関係性の見直し
### あとは時間ないのでログ~
simiraaaa @simiraaaa 6月 18 20:37
tweener設…
-
Just a drive-by dump of some errors I'm noticing in `syslog/journald`
Version: `v16`
OS: Pop_OS 19.04 (aka a "skinned/extension-ed" Ubuntu 19.04)
What was I doing? Changing transparency with sh…
-
```
What steps will reproduce the problem?
1. Create hotween sequences on some gameobject/transform
2. Play the sequence
3. Kill/Orphan the sequences before the tween has completed.
4. Attempt to HOTw…
-
when I want to reuse tweener by changing the Tween's end and begin values, will DOTween create a new tweener instance for me?
call function:
1. public abstract Tweener ChangeValues(object newStartVal…