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Aspect Ratio changes are still applied to 3D rendered space even through the game is constrained to a 16:9 area, resulting in the whole image being squished when fixes are disabled in a UW monitor.
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Hello, I tried using qxl and std to get 5120x1440 but none of them worked. I'd like to either get 5120x1440 or 2 x 2560x1440. I can select up to 8kx4k but no ultrawide (only16:9)
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**Describe the feature you'd like to see in EvoSC**
Make the HUD stretch according to the screen resolution, because at the moment the elements are just fixed in the 16:9 aspect ratio and are also no…
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### Hyprland Version
System/Version info
```sh
Hyprland, built from branch HEAD at commit 84ab8d11e8951a6551d1e1bf87796a8589da6d47 (props: bump ver to 0.35.0).
Date: Mon Feb 5 01:59:02 2024
T…
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I have an ultrawide screen, so I use thirds frequently.
I assigned cursor-based snapping on both bottom and top locations to be first, center, last thirds.
When i use the top side, it does not matte…
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![image](https://github.com/hydralauncher/hydra/assets/68659027/e22b0dac-1740-43a0-b706-adac487a59f1)
raparei que as imagens dos banners dos games ficam cortadas em telas ultrawide
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Tried the program but it doesn't let me choose 3440x1440 as a resolution.
Test screen look totaly off, setting to a viable windowed resolution didn't help. Any way to fix this?
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Hi, first off, thanks for the amazing app. I just found a weird bug, wherein if I start boring.notch with an external monitor connected (Mine is an ultrawide curved display, it might differ when used …
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I have used this script for almost a year and it is great!
I just upgraded monitors to a Samsung Odyssey G9 monitor and there are some issues. My desire is to share a section of my screen that has…
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Hello. I'm using a 21:9 format, and the bottom of the settings menu becomes cut off.
Edit: I'm using 3.0.0... This might be a duplicate of #73 .. I will try 3.1.0