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Add gaming engine support for 3D graphics through Caspar, making progress into virtual sets
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I am using
- [MQTTnet](https://www.nuget.org/packages/MQTTnet) 4.3.5
- [MQTTnet.Extensions.ManagedClient](https://www.nuget.org/packages/MQTTnet.Extensions.ManagedClient/) 4.3.5
### Describe the …
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Dear authors:
When I tried to run your code,I met a problem.When I downloaded all your datasets, I still don't know how to run your Unity project and make two terminals get worked togethe…
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I've decided to bring `Nothing GDK` into `Unity Engine` and as I can see it would be good possibility to each developer integrate specific
`Glyph` hardware-based features into their games.
So it wi…
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**Describe the bug**
Some of my users has this issue that when they try to add chain network, they are not taken back to Metamask from my Game, instead it throws error:
```
Fatal Exception: java.la…
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* When the Unity engine is created and destroyed?
* How can I destroy it and create it again?
The scenario is like the following.
My app uses this widget as a model viewer. When I click an item…
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A few weeks ago I had a problem with the Unity engine. None of the games or projects made in the latest versions (2018 onwards) worked. Whenever starting games or projects, the application would crash…
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**Summarize the bug:**
I'm trying to process the frame retrieved from the GetCameraImage method but it always returns a white image. Sometimes it effectively returns the camera frame without augmenta…
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I just installed this package (by github download and copied the lib folder).
Now many errors are displayed like (similar text)
```text
unity editor popupfield.cs system.func is defined multiple …
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### Observed behavior
When I use the NATS client library in a C# console application, it works as expected. When I use it within the Unity game engine, it fails to connect and is stuck in a RECONNECT…