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I want to prototype a device that acts as a mouse and control it from opencv app , for my purpose i need to build it as a aar lib, is it possible to build such binary or there is an easier way to it?
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### Prerequisites
* [ X] Put an X between the brackets on this line if you have done all of the following:
* Reproduced the problem in Safe Mode:
* Followed all applicable steps in the d…
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Dear all,
I try to build an existent React_Native project with your library :
- I obtain the build failure described below :
**- Would you have already met this problem ?**
Thank's …
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# Compatibility Report
- Name of the game with compatibility issues: Edna & Harvey: The Breakout
- Steam AppID of the game: 255320
## System Information
- GPU: Intel HD Graphics 3000
- Driver/L…
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Do you know if we can use dotnet-webassembly to run wasm from inside Unity? That would be a gamechanger!
(I'd be happy to spend a couple days testing it out if it's not known already!)
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Trying to do webgl builds on unity 5 results in errors and produces no artifacts. The errors shown on the editor log are the following:
```
InvalidOperationException: The process must exit before get…
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We probably want a keyboard for the chat and the galaxy map search.
A simple way would be to call up the builtin steam VR keyboard. However I'm not sure if it interferes with usage when you're not …
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**For lack of a better way of doing this, comment general stuff in this thread.**
If you have problems or want to show something off, just take a screenshot and paste it here!
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Hi,
I'm working with Unity 5.4.2f, have the latest SteamVR plugin and I'm using knuckles controllers.
I have a problem with left hand pose animation.
To begin with, I'm using Steam VR_Behaviour_S…
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### Description
I was testing a project using `Marshal.GetFunctionPointerForDelegate` in both Debug and Release mode. The code fragment causing problem is:
```
// public delegate…