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### Describe the bug 💬
Using this issue https://github.com/needle-tools/needle-engine-support/issues/135#issue-1642415419
I Build & Deploy: Prod to Glitch using Deploy to Glitch and get these bloc…
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When switching to VR mode in my replica of the demo application you provide, I get the following error messages:
`WebGL: INVALID_FRAMEBUFFER_OPERATION: drawElements: Cannot render to a XRWebGLLayer…
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### Describe the bug 💬
The collaborative sandbox sample scene from the samples repo has shadow acne on iPhone 6 with Mozilla WebXR Viewer. Cannot repro it on Android Xperia 1 Chrome or Desktop Window…
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### Describe the bug 💬
Local server only: 'X' to close AR stops showing on second opening of AR mode after closing on iOS Mozilla WebXR Viewer
### Operating System 👩💻
iOS (mobile)
### What brows…
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### Describe the bug 💬
Reproduces on:
https://engine.needle.tools/samples/ar-overlay/
only in WebXR Viewer (works fine on Android WebXR).
When entering an AR session and then leaving it again…
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### Describe the bug 💬
Using touch events subscribed at
```
this.context.domElement.addEventListener("touchstart", e => {
console.log("touchstart", e);
for (let i = 0; i < …
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### Describe the bug 💬
Using Collaborative Sandbox sample scene, on IOS/Android when entering then exiting AR you can see your own XR avatar for a short period of time in the scene outside of AR mode…
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Windows 11, Unity 2022.1.20f1, Exporter 2.47.2-pre
I have found that using physics.raycast in AR seems to only hit objects once then never allows hitting them again. Outside of WebXR AR, the same ray…
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### Describe the bug 💬
When trying to build prod/dev to Glitch or local dist with the attached project, I keep getting this error blocking it:
```
../../NeedleWebDemos_BugReport/Library/PackageCa…
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Using Unity 2022.1.16f1, updated to Exporter 2.26.0-pre
Hitting play gives me this now, needing to roll back a version now
```
(this will be run only when your dependencies or config have chang…