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Continuously test on different platforms.
Missing portable tests on IOS emulator.
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The _Urho.Node.SetVar(key,value)_ method looks a bit useless, since there is **no** _Urho.Node.GetVar(key)_ method.
Or at least the last available nuget package version (1.8.93) of UrhoSharp does not…
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Adding any post processor to the RenderPath in a UWP application causes the whole viewport to go black.
Steps to reproduce:
1) Download, compile, and run the UrhoSharp "FeatureSamples" project
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Hello,
I have Urho 1.8.93 and Newtonsoft.Json 11.0.1 and app still crashes if comment all calls JsonConvert than it works without crash.
the same issue: https://github.com/xamarin/urho/issues/256
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The models are rendered on iOS and UWP, but on Android nothing happens, there's no exception and nothing relevant in the logs. I know the project wasn't updated for some time so maybe the reason could…
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> UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to
> create games that run on Android, iOS, Mac, Windows and **Unix**.
Isn't GNU/Linux supported? It says both Mac and Unix,…
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With `"UrhoSharp.HoloLens": "1.1.231"` I get no events raised via Input.KeyDown or Input.MouseWheel and Input.GetKeyDown always returns false - I have a Bluetooth keyboard and mouse attached which wor…
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@EgorBo
Hi Egor.
I'm asking you this feature again although i saw you closed it few months ago, because **THIS FEATURE IS VERY IMPORTANT** for Xamarin Forms integration!
Every xam forms developer…
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For our application we need a rich rendering engine i decided to try out UrhoSharp as i saw that some people had working pbr-pipeline with urho3D. This examples also include some pbr materials example…
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Would be please possible to extend the FormsSample with a UWP version ?