-
This is a follow-up to #792.
As my initial experiments worked out pretty well, I decided to add paddle support to v5.0.
However, there is one thing I won't support: Multiplayer support, although…
-
I'm not 100% sure here, but there is probably an issue with variable dskbytr:
I can see the code for setting the WORDEQUAL bit in function diskCycle()
chipset.dskbytr |= 0x1000;
but the …
-
Hi, there is a new RESID version in VICE 3.8:
- reSID: fixed a Noise Init problem
- reSID: filter tweaks
- reSID: The 6581 saw+pulse waveform was wrong
- reSID: tweak shift register reset time f…
-
It would be great if the emulator had NTSC support.
-
VirtualC64 calls `rand()` at multiple places. Although the returned sequences are deterministic, this causes issues in run-ahead mode, since both instances would query different numbers and diverge.
…
-
This is a prerequisite for #781.
Implementing run-ahead requires the emulator to be aware of all state changes coming from outside (key presses, joystick movements, etc.). Once this is assured, the…
-
Hi,
I have several saved .VC64-configs (f.i. with different attached .crt).
When starting VC64 with such a config-File, the name of it is not shown in titlebar ("Untitled" is shown although the cor…
-
Requested by @chris70c.
Documentation can be found here:
http://wiki.icomp.de/wiki/GMod2
Example cartridge: Polar Bear in Space
-
There is a neat summary of the run-ahead technique here: https://bsnes.org/articles/input-run-ahead
I think the run-ahead technique can be integrated into VirtualC64 with reasonable effort, and the…
-
During WWDC 2023, Apple announced that Swift can interact directly with C++:
https://developer.apple.com/videos/play/wwdc2023/10172
https://www.swift.org/documentation/cxx-interop/
This is an e…