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Would it be possible to have structures be saved to something like .json files then pulled for when needed for generation?
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This is something that can be done with Blueprints already, so I assume its possible here. https://i.imgur.com/sOEUjGr.png
The feature would accomplish many things, but the situation I find myself …
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This is probably going to come up as a feature request at some point (if it hasn't already), so I'm going to create an issue page for it so that it implementation details and potential problems can be…
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So the first problem is that the auto saves and manual saves were taking about 10 minutes to complete. If a save was currently in progress, and you tried to carry out a save manually, you would get th…
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Useful sources:
https://www.seedofandromeda.com/blogs/29-fast-flood-fill-lighting-in-a-blocky-voxel-game-pt-1
https://www.seedofandromeda.com/blogs/30-fast-flood-fill-lighting-in-a-blocky-voxel-game…
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I want to use this voxel plugin for my minecraft-like game. The only difference is, I want to also add bearings, motors, etc that actually rotate the parts attached to them. Would it be possible for m…
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I'm building a game based on the script demo (https://github.com/Zylann/voxelgame), my idea is to build stuff like houses and temples as larger meshes and then instantiate them in game.
It seems pre…
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**Game Version:** 1.17.0-pre4
**Platform:** kubuntu
**Modded:** No
**SP/MP:** Open to Internet
### Description
When smithing a hoop, the voxel at the bottom of the grid cannot be pushed back o…
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### Tested versions
- Reproducible in v4.3.stable.official [77dcf97d8]
### System information
- Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Laptop GPU (NVIDIA;…
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System information:
+ Godot 4.1 voxel build.
+ Windows 10
+ CPU: AMD Ryzen 3 PRO 1200 Quad-Core
+ GPU: Radeon RX550/550 Series
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This game freezes every 1-2 seconds.
See it in thi…