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recompiler doesn't run if built with MSVS 2017 (wxWidgets reports fatal error)
![wxWidgets Error](https://user-images.githubusercontent.com/1716683/34857976-65dbc936-f756-11e7-812e-c6ce18a680b1.png)
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PASAf updated
5 hours ago
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I'm using Visual Studio 2017 - as a newbie to VS generally but having written C++ for a while; I'm looking for some "getting started" guidance on how to create my project, how to set up references, et…
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Hi,
I downloaded the XbimWindowsUI and compiled it in VS 2017 without changes. With every IFC model I'm getting a System.AccessViolationException at
context.CreateContext(worker.ReportProgress, tr…
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I have VS2017 installed, with msys2 and mingw installed with this command:
`pacman -S --needed base-devel mingw-w64-i686-toolchain`
I changed path in PropertySheet.props to: `c:\msys64\usr\bin\`…
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![image](https://user-images.githubusercontent.com/2873643/71244099-b6d32900-234c-11ea-875f-62717a3204b3.png)
VS2017 Professional, Edit UnrealEngine usf files
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I know that the docs state that only VS2019 is supported. However, I need to build a plugin that complies with VS2017.
How likely is this to work (will it probably work?)
If not, what would an a…
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It would be good to package the Visual Studio 2017 runtime, now that it's out. I imagine this should be mostly a copy of the [vs2015_runtime](https://github.com/conda-forge/vs2015_runtime-feedstock) w…
minrk updated
4 years ago
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Hi.
Great that you were able to refactor all of the different DLL's into one solution.
It's much cleaner and managable now.
The question: is it possible to build without VS2017? I'm talking about…
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After using CMake to generate the build folder, I use VS2017 to build ALL_BUILD.
And here's the message.
8>------ start to build: project: SimpleITK, 구성: Release x64 ------
8>Creating directories…
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```
[00:02:54] 3>c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.13.26128\include\vector(911): error C2057: expected constant expression (compiling source file C:\…