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See https://github.com/WebAudio/web-audio-api/issues/1563#issuecomment-916463076, we should just do that, I agree with the assessment from @GPHemsey.
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Hi,
I am developing a ReactJS project looking to stream audio. Is there a ReactJS equivalent of this library?
Thanks
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The earliest Audiogram prototype used the WebAudio API to get the waveform data, and we still use it for the summary version in the editor. But we ran into a lot of inconsistencies with decoding and …
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I think it can be done easily in WebAudio API using `playbackRate`.
https://webaudio.github.io/web-audio-api/#widl-AudioBufferSourceNode-playbackRate
Not sure for other contexts...
ProGM updated
8 years ago
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WebAudio has provided full support of AudioGraph and DSP nodes, as we're not ready for a huge subsystem, it's better to implement WebAudio API and make WebAudio editor in cocos creator, cost less and …
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I changed AudioBufferSourceNode.playbackRate using the code here https://github.com/mdn/webaudio-examples/blob/master/offline-audio-context-promise/index.html but found out that the pitch was not pres…
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it would be really useful, if your audiocontext pollyfill wouldn't only realize a reliable common ground for audio apps in different browsers, but also support elementary webaudio capbilities in [deno…
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http://webaudio.github.io/web-audio-api/#a-bitcrusher-node
http://webaudio.github.io/demo-list/
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https://web.dev/i18n/en/webtransport/
https://www.w3.org/TR/webtransport/
https://web.dev/webcodecs/
https://www.w3.org/TR/webaudio/
https://web.dev/media-mse-basics/
WebTransport is a promisin…
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Using fetch for `src`ing the audio requires downloading the full track before playing. This causes significant lag between songs and after pressing play.
We do this because we need to send headers…