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***PCSX2 version:***
1.5.0-dev-2205-gaf-2278c3c
***PCSX2 options:***
SPU2-X catmul rom, didnt tick any boxes, xaudio 2.7, volume 100%, latency 100 ms, syncronizing mode timestretch, audio expans…
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While scanning I noticed, that not all files from (at least) 7z files are extracted.
The archive looks like this:
![grafik](https://github.com/mnadareski/BurnOutSharp/assets/72162369/ef6ff631-3cf6…
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From the forums: http://community.monogame.net/t/soundeffect-panning-does-not-split-properly/11092
The docs say that the pan value of `SoundEffect.Play` ranges from -1.0f to 1.0f, but audio i…
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After discussion, the current implementation of the Audio Service does not meet the original specification as discussed/designed.
What was sought was for is a three-part system:
AudioService -> …
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title
OS: Windows 10
Ares Version: 136 Official
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Fire up the Windows port of the game (Not sure if the DLC makes a change but I do have it installed.) Wait for the announcer to stop speaking, and lower your volume immensely, its gonna be loud. Doesn…
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### Describe the Bug
The going through door sound effect does not play when you first go through a door the first couple of times.
https://github.com/PCSX2/pcsx2/assets/92535412/ad0700b2-3a33-42…
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I made a very silly beginner's mistake, I called `Dispose` on a `SoundEffect` that I loaded using the `ContentManager`.
I should have known that assets like these are owned by the `ContentManager`…
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### Description
Caused by #70195.
Produces such error messages as:
```
C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\um/xaudio2fx.h:29:1: error: unknown type name 'class'
class __…
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Having a HRTF would allow more accurate hearing of the sound origins. [OpenAL-soft](https://github.com/kcat/openal-soft) allows supplying a custom HRTF to fine tune the HRTF to your own head.
This …