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quickcocos2dx.xcodeproj file?
ghost updated
10 years ago
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Hello,
I can not find the code project in the repo. Is there a script to generate the project?
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We should set up a documentation website using [Vitepress](https://vitepress.dev/) like we do with Tuist, and make it available through https://xcodeproj.tuist.io. In it we should include some Quickst…
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Could you also add the .xcodeproj file to this repo? I'm unable to open and build it in Xcode without it (:
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* [x] I've read and understood the [*CONTRIBUTING* guidelines and have done my best effort to follow](https://github.com/CocoaPods/CocoaPods/blob/master/CONTRIBUTING.md).
# Report
## Wha…
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Hi, I'm new to github, and I'm trying out some samples of UIWebView, as I can't get my own to work properly. Reading everywhere else it seems to be good practice to include this file, enabling users …
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### New Issue Checklist
- [x] Updated SwiftLint to the latest version
- [x] I searched for [existing GitHub issues](https://github.com/realm/SwiftLint/issues)
### New rule request
The defaul…
KosFM updated
1 month ago
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### Description
In Xcode 12+ a test case which calls into a function that then calls something like `XCTFail`/`XCTAssert*` has proper traces back up the stack to the originating caller. This helps di…
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Hey, Thanks for sharing this game with us. But there is no .xcodeproj file in this project.
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I have 2 targets, and I only would like one of them to be changed, so I set the `target` option on `increment_version_number_in_xcodeproj` but it appears to be ignored, my other target is still update…