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Starfield OutpostBeaconActivator [ACTI:002C60E9] form has a locally attached script property AllowAttacks to switch enable/disable outpost attacks. It does not work.
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## Details
A dynamic…
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**What is the version of xEdit you are using?**
4.03
**Describe the Feature Req.**
It would be nice if it were possible for only one instance of xedit to be active at any one time. Ive lost track…
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Possibly related to #377
Here's an idea: A tree structure to visualize the dependencies / master relations between plugins for easy merging of leafs / subtrees with mator's MergePlugins / xEdit. M…
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Used the quick patch button. The smashed patch being in my data directory will cause Wrye Bash to not open. Cannot open the smashed patch in TES4Edit without it receiving an error:
[00:33] Backgrou…
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Heya I am using the latest version I can find from xEdit(4.1.5.0).
But I have a very very annoying bug, no matter which xEdit I start, Skyrim, Starfield or FO4, it simply launches into the FO4Edit,…
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The compacted mod check in CompactedModData.cs is not valid for ESPFE header version 1.71, as the new minimum valid id is 0x0. This is the line with the bug in it: https://github.com/Michael-wigonther…
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Our record count logic is probably wrong.
This logic is located in ModHeaderWriteLogic.AddRecordCount
My guess is it's not considering groups as records properly?
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Is there a script for xEdit that can change only the first two numbers in FormIDs, and can be applied in a batch, to many references?
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Appears to be same as issue old #137, from what I can tell. Seeing it in both Fallout 4 and Skyrim SE. Using Mator Smash Version 1.0.2.0, xEdit Version 3.1.1
Getting Errors as it loads Patches to m…
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1) if CACO entry is the winning records, the patcher still duplicates the record.
2) if a record (script/container for example) already has a the CACO entry, the patcher duplicates the script/item
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