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Hard to keep track of the right version this way.
Also there are even more confusing some zombie files in this directory. Maybe they can be cleaned up?
https://github.com/Mathijs-Bakker/Extenject/…
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My goal is to have a somewhat versatile GameObject that contains the following features:
- Has its own GameObjectContext and installer.
- Can be placed in the scene or created at runtime.
- Can h…
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Example code here:
```
public class EnemyFacade: MonoBehaviour {
[Inject]
public void Construct(int value) {
Debug.Log(value);
}
public class Factory : PlaceholderFactory…
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**Is your feature request related to a problem? Please describe.**
When importing the package via upm it is not possible to possible/intended to modify the files within the package cache and therefor…
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Hi there.
We are working on a public registry of open source packages for Unity https://xcrew.dev/
It would be nice if you could support and update Zenject yourself.
For it you need:
1. Create…
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## Current behavior
Mod fails to initialize and cascades into other mods failing to initialize.
***Note:*** I also removed all plugins and launched with just SiraUtil, websocket-sharp, and HttpS…
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Hello,
I confirmed that Zenject was suspended from the asset store.
https://assetstore.unity.com/packages/tools/integration/zenject-dependency-injection-ioc-17758
I want you to tell me why.
…
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Hello!
I've found that Zenject somehow is "leaking" assets in memory. What I mean by this is that assets that are bound to a Scene Context are kept in memory even when the Scene has been changed. I…
Racso updated
3 years ago
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`Assets/Plugins/Zenject/Source/Main/DiContainer.cs(3049,23): error CS0433: The imported type `System.Lazy' is defined multiple times`
I get 4 errors with the same message for lines 3049, 3054, 3060…
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**Describe the bug**
Unity does not build a WebGL project while zenject is imported. The Android build works fine.
**To Reproduce**
Import Extenject, run the build for WebGL.
**Expected behavi…