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Hi,
When I attempt to package my UE4 project for mac, I get the following error
Helper: Packaging (Mac): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationExc…
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LogEditorTransaction: Undo 여기에서 스폰 플레이 시작
UATHelper: 패키징 (윈도우 (32비트)): Running AutomationTool...
UATHelper: 패키징 (윈도우 (32비트)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D…
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Hello!
I tried to build UE4-OSC plugin for iOS and I got a redefinition compile error in line:
`static inline std::size_t RoundUp4( std::size_t x )`
I renamed this function to "stRoundUp4" in O…
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Hi,
yesterday I compiled successfully the "Hello AR UE4" demo. But I get always an error when I try to start the program on my S7 Edge: "ARCore is not supported on this device due to unknown error"
…
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I'm getting the following error while packaging projects in 4.11.2
_UnrealBuildTool: C:\Users\igloo\Documents\Unreal Projects\TestBuild\Plugins\Spout-UE4\Source\SpoutPlugin\Private\SpoutBPFunctionLib…
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### Expected behavior
Tests will run
### Actual behavior
Opens 3 different IE windows, throws errors, windows will not run tests.
Error log:
```
15 07 2016 11:24:16.821:DEBUG [plugin]: Loading plug…
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Clean version of your project is unable to be packaged correctly (tried 4.10 - 4.12)
Program.Main: AutomationTool exiting with ExitCode=5
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I followed the guide here: https://github.com/ncsoft/Unreal.js/wiki/Cooking
And I copied the Scripts directory from the UnrealJS plugin Content directory to the Content directory of my freshly packag…
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1. Make a full build in Visual Studio 2013, notice XGConsole been called, build success without error
2. Start a project in UE4 editor, try to package the game, UBT will try to rebuild UE4Game even it…
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Currently get build failures when trying to package a project with FaceFX enabled:
"MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Couldn't find module rules file for module …
ghost updated
9 years ago