-
### Cocos Creator version
3.6.0
### System information
Window11, iOS, Android
### Issue description
if we have node tree like this. when you set opacity=0 for the first 'Node', it work on web pl…
-
资源加载中没有反应了,请问怎么正确操作cocos ceator工具
![image](https://user-images.githubusercontent.com/22094320/60323428-ab61ff00-99b4-11e9-9bac-7ab88b5592ce.png)
-
Hello !
We are company that is creating some great browser games. Currently we are developing animal shelter game in cocos2d. Game depends on quests and events that are presented to players mainly by…
-
- [x] CCON can not be merged like existing JSON merge mech.
- [ ] CCON splits a resource into two parts on some platforms.
- [x] CCON requires a not well-known extension `.cconb` or `.ccon` and …
-
SWTableView clips incorrect:
SWTableView *scroller = [SWTableView viewWithDataSource:self size:CGSizeMake(1024, 600)];
scroller.direction = SWScrollViewDirectionVertical;
scrol…
-
并非是cocos未全局注入devicePixelRatio,而是在主包和开发者工具上都会返回devicePixelRatio,而是独立分包在真机上没有。
更严谨的写法是在getSystemInfoSync中加一个devicePixelRatio,而非添加一个全局的devicePixelRatio。
-
```
new API for ActionSprite breaks when instead of a static image, it is
passed an animation. pyglet sprites will accept animation, and the previous
API for Cocos 2.0 also did. By animation I mean so…
-
https://oedx.github.io/2019/01/14/precise-positioning-cocos-online-error/
图片源自 Zoommy 在 Cocos-JS 的项目中,编译时往往采用 加密 + 压缩 的方式。最终 CocosCreator 编译出的代码文件都是无法直接阅读的,代码文件有 jsb_po
wzpan updated
3 years ago
-
https://oedx.github.io/2019/06/20/CocosCreator-TextureCompression-Plugin/
在一些游戏类应用或者移动应用中,图片资源所耗的内存往往是整个App内存占用的大头。在早期开发过程中,为了追求更好的体验效果,往往使用了很多高清的资源,这些高清资源往往占用了很大的内存。 而对于移动端设备来说,内存是有限的,尤其对于一些早期的设备,…
wzpan updated
3 years ago
-
- [ ] 1. lookat的问题, 和cameranode worldtransform的inverse对不上 https://github.com/cocos/cocos-engine/issues/14470
- [ ] 2. transformMat4函数, 中间一行应该改为rhw = rhw ? 1.0 / rhw : 0.0;