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## Overview
Using an asset in the Unity store I was able to get files from OneDrive. I then tried adding MixedRealityToolkit to my app, some holographic buttons, the default cursor, and input manager…
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Hi,
I've been reading [`SpatialMappingSource.cs`](https://github.com/Microsoft/HoloToolkit-Unity/blob/master/Assets/HoloToolkit/SpatialMapping/Scripts/SpatialMappingSource.cs).
I couldn't underst…
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Hi all!
I've experiencing some issues with the GesturesInput script attached to the InputManger prefab:
On my Surface Pro 3, Windows 10 Pro (15063.296), Visual Studio 2017, Unity 5.6.1f1 setup,…
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## Overview
Tested in Hololens emulator
[2017.2.1.4 Patch Release] Hololens. BoundingBoxGizmoExample. Clicks on objects or empty scene space cause exceptions
## Expected Behavior
Selecting an obje…
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Having an issue where public variables from scripts such as Billboard.cs don't display in the inspector window, all that's visible is the title. Compiling and script functionality work as expected tho…
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Using the SharingWithUnet as the starting point for a project, I can get things up and going fine with player objects. Network spawning non-player objects work fine(using the InputModule to control it…
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## Overview
I am unable to build my unity project to my Hololens.
Error in VS: The command [...] exited with code 1
## Steps to reproduce
-Create new project
-Switch platform to UWP
-Im…
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## Overview
When using the Keyboard input field included in HoloToolKit, the input behavior of backspace is not what would be expected. For example, if you have the word "example" entered in the inpu…
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Hello,
Upgraded a couple of days ago Unity to 2017.1, HoloToolkit to MixedRealityToolkit release 1 and Visual Studio to 2017 and cannot compile under VS with the guideline workflow :
2>CSC : er…
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## Overview
```
NameToLayer is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'BoundingBox' o…