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The instantiation of Phaser.game({ context }) causes this error to display on android only.
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Any information if there will be wp8 support?
So to be able use phaser
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This Issue is about (pick one, ✏️ delete others)
* A bug in the API:
* Phaser version(s): 2.6.2 on demo page, 3.20.1 on my private project
* Live example: https://phaser.io/examples/v2/text/t…
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I have already a few use cases for general purpose, low-cost AWG.
One could use Phaser for that purpose, but most of these applications require DC coupling and output swing of +/-5V or so.
Essential…
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We can look here for inspiration: http://phaser.io/examples
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In cases where one game has clones with different graphics but the same logic, the files contain resource packages with the same names. To put it simply, I mean the skin system.
We need a solution …
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any plan to do 32 bit version of phaser editor ?
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> Edit from @jdotrjs
> From [a comment](https://github.com/jdotrjs/phaser3-nineslice/issues/16#issuecomment-678687011) it looks like this is a phaser bug but there seems to be a work around included…
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Something we'll have to solve early is how are we going to set up controls? There are lots of options with phaser, my personal favorite is using a controller, which phaser supports, but there are othe…
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All files are located in the audio folder but we find:
`phaser-manifest-loader: could not find audio with key : ball_hit.mp3
warn @ AssetLoader.js:20
loadAudio @ AssetLoader.js:92
(anonymous) @ As…