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I opened up Neos as a fresh user (no local profile), and on loading into the MTC, and selecting the Neos bot while seated, my avatar was very small/short.
I identified this to be because of the ini…
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# XRTK - Mixed Reality Toolkit Bug Report
## Describe the bug
using any of the preview packages, when configuring the xrtk the camera rig is not setup correctly.
## To Reproduce
1. I…
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## Articulated hands display incorrectly.
When the Playspace (or another transform ancestor of the camera further up the chain) has a non-identity transform, the articulated hands display incorrect…
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## Summary
Create an AMP component that embeds Connatix's story player. We wanted to create an AMP component for our publishers in order to easily integrate this into their amp pages.
We chose to …
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For some reason WMR disables the default chaperone walls in SteamVR. Presumably because they want to use their own "Boundaries". The WMR boundary wall difficult to see where the chaperone grid would…
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**Describe the bug**
This bug is a bit difficult to describe. I use Index controllers with a WMR HMD and a Quest HMD. In the past, if I went to the 'chaperone' section of Advanced Settings and clicke…
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**Describe the bug**
I use a WMR HMD with Index controllers. I had OVRAS copy the boundary from WMR space and saved it to a profile. It always works the first time, but after restarting SteamVR, enab…
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**Describe the bug**
Bindings don't seem to work in latest release
**To Reproduce**
1. Use v5.1.0
2. Adjust custom bindings for advanced settings in steam overlay, ie. space drag
3. Attempt to …
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The OVRAnchorVelocityEstimator.cs looks like an older version of the script as it does not account for playspace velocity as is done in the tutorial version, see https://github.com/ExtendRealityLtd/VR…
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A copy of the blue dot that is used as the cursor shows up on the floor at my playspace origin. It's always there even when my windows are closed or if both of my cursors are visible.
Steps to repr…