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Hi, I'm currently using the static library for windows with the c++ api, and I'm noticing visual leak detector giving me some memory leakage at the end of the program.
I'm using the default settin…
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Replacing the audio system in some full-scale game would be a great way to test and stress SoLoud.
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hi,
like ogg support with stb_vorbis, i think flac support should be added
there is a library called dr_flac available on
[here](https://github.com/mackron/dr_libs) which is under public domain
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hi,
I downloaded the latest soloud version on the website. However, as I needed to compile it myself because I use the multithreaded vs library instead of multithreaded/dll, I found that when compilin…
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> Expected behavior:
Perfect audio.
> Actual behavior:
Audio crackling, right channel only.
> Steps to reproduce the problem:
Load a WAV or OGG using either `Wav` or `WavStream`, start …
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```c
typedef void * Bus;
```
Results in:
```
(type_definition 2856 2890
(primitive_type 2864 2868)
(pointer_declarator 2869 2889
(type_identifier 2871 2889)
)
…
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because of...
https://github.com/fungos/ass/blob/e9d925db0ba2aee909bba2eb72e30ab56c74410e/ass.h#L5
also, many embedded files assume that some backends are present, like openal:
https://github.c…
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I recently upgraded my computer, and SoLoud (most recent version from master branch, with SDL2 static backend on Windows 10) started to crash in the mixing callback. I investigated, and the issue is t…
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> Expected behavior:
The DLL should work and the dependency walker should return no error.
> Actual behavior:
The DLL is actually inaccessible and unusable and the dependency walker program retur…
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Windows 10 x64, bmk NG 3.27, bcc NG 0.98, GCC 7.3.0
soloud failed compilation with a ton of errors:
---------------------------------------------------------
[ 45%] Compiling:soloud.cpp
[ 45%]…