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when a game that uses C++11 high_resolution_timer is launched with steam, high_resolution timer returns milliseconds but still says it is returning microseconds. (what it returns normally) consequentl…
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Converted from [SourceForge issue 3135732], submitted by vavivavi
$ svn info
Path: .URL: https://tisch.svn.sourceforge.net/svnroot/tisch/libtisch
:
Revision: 116
:
$ CFLAGS="-DHAS_FREENECT -I/usr/lo…
floe updated
11 years ago
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Submitted by vavivavi on 2010-12-12 09:37:09
$ svn info
Path: .URL: https://tisch.svn.sourceforge.net/svnroot/tisch/libtisch
:
Revision: 116
:
$ CFLAGS="-DHAS_FREENECT -I/usr/local/include/libusb-1.…
floe updated
11 years ago
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Submitted by vavivavi on 2010-12-12 09:37:09
$ svn info
Path: .URL: https://tisch.svn.sourceforge.net/svnroot/tisch/libtisch
:
Revision: 116
:
$ CFLAGS="-DHAS_FREENECT -I/usr/local/include/libusb-1.…
floe updated
11 years ago
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Submitted by vavivavi on 2010-12-12 09:37:09
$ svn info
Path: .URL: https://tisch.svn.sourceforge.net/svnroot/tisch/libtisch
:
Revision: 116
:
$ CFLAGS="-DHAS_FREENECT -I/usr/local/include/libusb-1.…
floe updated
11 years ago
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Hi,
Since the last version of primus, Deus Ex: Human Revolution in wine is completely broken.
The game used to need PRIMUS_SYNC=2, but it did actually run fine with the previous version primus.
Now th…
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| | |
|--------------------|----|
| Bugzilla Link | [PR7597](https://bugs.llvm.org/show_bug.cgi?id=7597) |
| Status | RESOLVED INVALID |
| Importance | P…