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### system info
```
Debian 4.9.65-3+deb9u2
Cordova 8.0.0 // ionic CLI 3.19.1
Android 6.0.1
Plugin Version: 7.1.0
```
### Expected behavior
Product gets registered, then gets loaded.
###…
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Hi
where I need to put base64PublicKey? to follow
Copy the application's public key (a base-64 string). You can find this in the "Services & APIs" section under "Licensing & In-App Billing".
…
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In order to validate purchases server side, receipt data must be used. How to get it with this plugin?
purchase() only returns bool, however fake purchases are very frequent and server side validat…
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I get this error the second time I want to open my window with in-app products.
`java.lang.IllegalStateException: Setup already completed.`
I run
`InAppBilling.startSetup({publicKey: PUBLIC_KEY})…
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Hello, not sure if I'm dealing with a bug or conflictions in versions of Xamarin with this plugin. I have an application that was successfully making purchases and getting purchases but I notice that …
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### System Info
```
cordova-android 7.1.0
cordova 8.0.0
Device: Galaxy S8 (dreamqltesq) Android 8.0
Plugin Version: 7.1.3
```
### Expected behavior
No errors in Google Play
### Observ…
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### system info
In example:
```
OSX Sierra 10.13.3
Cordova 7.0.1 // Phone Gap 3.19.2 etc.
Device: iPhone iOS 10.3.2 // Android 7.1
Plugin Version: 6.0.0
```
### Expected behavior
I can lo…
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http://prntscr.com/jcctr0
"purchaseToken" instead of "purcahseToken"
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documentation is out of date for IInAppBillingVerifyPurchase - SecuringPurchases
The following methods don't look like they exist anymore.
var key1Transform = Plugin.InAppBilling.InAppBillingImp…
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Not sure if its a bug or I am not doing something correctly but invoking CrossInAppBilling.Current.ConnectAsync from the Monogame Game.Update method never returns.
Check out the attached project. …