-
You are logging a fair mount of stuff each robot loop. See the list of what I found in my short look below. You also then flush the network tables every robot loop. You might try doing the flush() …
-
```
Hi, I first want to thank you for making an amazing port, it's by far the best
Android release of mame that I've tried.
I have an Android development board (a Firefly-RK3288) which runs mame4dro…
-
```
Hi, I first want to thank you for making an amazing port, it's by far the best
Android release of mame that I've tried.
I have an Android development board (a Firefly-RK3288) which runs mame4dro…
-
```
Hi, I first want to thank you for making an amazing port, it's by far the best
Android release of mame that I've tried.
I have an Android development board (a Firefly-RK3288) which runs mame4dro…
-
```
What steps will reproduce the problem?
1. Try the following code in your own project:
MultiPlayer multiPlayer = null;
multiPlayer = new MultiPlayer(this, 1500, 700);
multiPlayer.playAsync(url);
2.…
-
```
What steps will reproduce the problem?
get_flash_videos
http://www.ardmediathek.de/ard/servlet/content/3517136?documentId=6215980
--debug enabled
What is the expected output? What do you see in…
-
```
What steps will reproduce the problem?
get_flash_videos
http://www.ardmediathek.de/ard/servlet/content/3517136?documentId=6215980
--debug enabled
What is the expected output? What do you see in…
-
```
=> Reproducing:
a) List Manager -> View (any list)
b) type any search, click "Find Next"
=> Expected: a result list with everything matching typed string
=> Actual: taken to nearest entry on t…
-
```
What steps will reproduce the problem?
1. Try the following code in your own project:
MultiPlayer multiPlayer = null;
multiPlayer = new MultiPlayer(this, 1500, 700);
multiPlayer.playAsync(url);
2.…
-
```
=> Reproducing:
a) List Manager -> View (any list)
b) type any search, click "Find Next"
=> Expected: a result list with everything matching typed string
=> Actual: taken to nearest entry on t…