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## Required
- Equipment is of the `Armor` type. See also the [Armor](https://www.creationkit.com/fallout4/index.php?title=Armor) reference.
- Equipment uses the `Eyes` biped slot. See also the [bipe…
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It's great. it allows me to sort out my videos faster. I love it.
But I have a problem. when the file name is in Chinese, it doesn't work.
When I renamed him English, it worked again.
```
amy@A…
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Response looks like below:
```
function md5cycle(e,t){var i=e[0],a=e[1],r=e[2],n=e[3];a=ii(a=ii(a=ii(a=ii(a=hh(a=hh(a=hh(a=hh(a=gg(a=gg(a=gg(a=gg(a=ff(a=ff(a=ff(a=ff(a,r=ff…
a-a-k updated
5 years ago
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Papyrus scripts compiled with output folder set to something like this: "\Vortex\fallout4\mods\\scripts"
are not re-deployed automatically, the mod must be diabled and enabled each time something is c…
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### Problem Description
I have a [YubiKey 4](https://support.yubico.com/support/solutions/articles/15000006486-yubikey-4) that I cannot use with `pkcs11-tool --keygen`.
I can use YubiCo's [`ykma…
kousu updated
6 years ago
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* **I'm submitting a ... **
- [ ] bug report
- [X] feature request
* **Do you want to request a *feature* or report a *bug*?**
Feature
* **What is the motivation / use case for changing…
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Currently, if a JC function tries to access a non-existent object, I only get the follow: "Warning: access to non-existing object with id 0x12CA" (or some other object ID).
The problem is that this…
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Hi, is it possible to call a Jinx function from C++, in case of an event based API? And, ideally, check if the function was defined in a script in the first place?
ghost updated
6 years ago
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Hi ryobg, is there any chance of a quick backport of the Lua bitwise operators to the LE version? I am needing bitwise for functions in a mod I am hoping to release on both platforms and despite the …
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when 2 or more mods add more hkbStateMachineStateInfo in a hkbStateMachine and the state used by the hkbStateMachineStateInfo so happen to share the same state ID, it will cause compatibility issue